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Software

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AssistedCity

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AssistedCity

Con esta demo se muestra que, mediante unas directivas de preprocesador, somos capaces de adaptar la interfaz de usuario de las aplicaciones desarrolladas a las capacidades tanto del usuario como del dispositivo. En esta demo se ha escogido un perfil de persona ciega y otro que no lo es, de forma que al elegir uno u otro perfil la aplicación final se recompila en el servidor y se envía el archivo ejecutable al terminal. El servidor recibe el perfil del usuario y del dispositivo (las capacidades de ambos, es decir, si el dispositivo tiene GPS, tamaño de la pantalla, etc; y si el usuario tiene problemas de vista, qué tipo de problema es, etc). A continuación se analizan esos parámetros y se recompila el código fuente, enviándose el resultado al terminal. De esta forma el usuario obtendrá una aplicación cuya interfaz de usuario estará totalmente adaptada a sus características.

 

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BCI (Brain Computer Interface)

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Prototipo Software

The aim of this project is to improve the quality of life for people with severe physical disabilities such as double congenital athetosis, providing them a tool for an augmentative communication system. This means that a non-speaker person will be provided with an effective way of communication, to become an active communicator. For this purpose, it is going to be used the technology called BCI (Brain Computer Interface).

 

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BRAP

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Prototipo Software

Aplicación para para poder recibir información de posicionamiento generada por el sistema CTC de EuskoTren y como valorar tanto el grado de fiabilidad del sistema de respaldo frente al sistema principal (el CTC), como el análisis de la cobertura, tanto GPS como GPRS.

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BerriTrans

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 BerriTrans

Centro de control de transporte ferroviario multimodal de nueva generación.

 

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Bizkaisense

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Prototipo Software

Se trata de una aplicación web para mostrar datos sobre la calidad del aire obtenidos de diferentes estaciones repartidas a lo largo del País Vasco. La principal aportación del proyecto es que los datos son recogidos automáticamente a partir de la información publicada en OpenDataEuskadi y que estos datos son semantizados y publicados nuevamente en forma de datos enlazados. Esto permite, además de su uso en la aplicación web, su utilización por parte de otras aplicaciones. Linked data es un método de publicación de datos, orientado a su consumo por parte de máquinas, en el que los datos se encuentran etiquetados semánticamente y conectados con otros conjuntos de datos. La ventaja es que permite la realización de aplicaciones que "naveguen" de forma automática entre conjuntos de datos, dotando así de mayores posibilidades a la hora de realizar aplicaciones que hagan uso de los datos publicados en la web.

 

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Cake's Master - Active ageing Healthy habits with Kinect for the elderly

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Cakes Master

Due to the growth in the numbers of older people during the last years in the population, this project is oriented to the procurement of an active and healthy ageing for the elderly. This is about developing a videogame in 3D, which allows the use of new technologies to promote healthy lifestyle habits, both physical and cognitive. This videogame makes use of the Kinect sensor, a motion sensor that enables the users to control and interact with the computer without the necessity of having physical contact with a traditional videogame controller (remote control), by means of a natural user interface that recognises gestures, objects and images.

 

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ClipFlair Studio

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Prototipo Software

Herramienta de aprendizaje de lenguas extranjeras minoritarias a través de funciones de subtitulado, audipdescripción, doblaje,...

 

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SG4Edu - Competencias Bizkailab

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DAELPACE

The presented project is based on a series of images obtained through MRI, and it shows dynamic models from the Basque sounds. To achieve this, a software that accurately measures the distances between the articulators and the areas that correspond the resonance cavities from the cine-MRI images will be developed. It is also completed with materials from other instrumental techniques such as electro-palatogram (EPG), external videos, acoustic analysis, as well as other materials. In addition, for the study of pathological production and its comparison with non-pathological one, the analysis of brain waves from the digital processing of EEG signals will be done.

 

Detalles

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ESOFATIC - Development of the Diagnostics, Rehabilitation and Learning of the Esophageal voice through the use of ICTs

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ESOFATIC

This project aims to provide the laryngolomized associations with the help of otolaryngologists, speech pathologist and speech therapists, terminals like PCs with a touch screen or tablets and smarphones for individual use, to measure the progress made throughout the learning process of the esophageal voice. The target population is about 90,000 adults with a small number of women.

 

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JeWheels

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JeWheels

JeWheels is an exergame intended for wheelchair users, aiming to improve motor-skills and cognitive abilities as well as stimulate physical exercise while having fun. It is Serious Game based on Kinect technology to avoid accesibility problems. To achieve this, a Kinect based system intended for Windows have been developed using skeletal tracking to capture the body movements, enabling users to control and interact intuitively with the computer without any intermediary controller.

 

Detalles

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Larphone

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JeWheels

The project proposes to improve the intelligibility of the patient’s voices. When we talk with a laryngectomized it’s not always easy to understand the meaning of the words they say, demanding the situation a special effort from the listener to understand what they say. This fact, is perceived by the patient, resulting in a sense of inferiority that reinforces the sense of "being different". The laryngectomized may feel like a a social misfit. The distinctive tone of voice of the laryngectomized is far deeper than normal voice and It can, in certain cases, be unpleasant. This effect increases in applications such as the phone where the voice quality due to noise and encoding is bad.

 

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LinkedStats (BiDEI)

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LinkedStats (BiDEI)

Aplicación web que muestra, mediante diferentes visualizaciones gráficas, la cantidad de basura generada por persona y día para cada municipio de Bizkaia. Se utiliza un "heatmap" (representación gráfica donde los valores de las variables son representados por colores) interactivo que muestra el resultado de cruzar datos de población extraídos del Instituto Español de Estadística mediante "CSV-scrapping" y datos de cantidad de basura generada extraídos de la Diputación de Bizkaia mediante "PDF-scrapping". Se trata de un ejemplo de publicación, adaptación y explotación de la información pública relativa a Bizkaia para la definición de mash-ups de datos de interés para la ciudadanía, mediante la implementación de tecnologías de la Web de Datos siguiendo la estrategia de Open Government.

 

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MELANOTIC - Advanced image processing algorithms for dermoscopic patterns recognition in the skin lesions images

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MELANOTIC

Complex algorithms using advanced image processing techniques for dermoscopic patterns recognition in the images of skin lesions. Once the research and development of all the algorithms required to detect all existing patterns has been completed, a system integrating all the algorithms will be developed. This system will help dermatologists to deliver a fast and non-invasive diagnosis. Thus, it will help to prevent skin cancer and treat it in its early stages, because patients will be more comfortable when tracking their lesions

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Moway

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Prototipo Software

Aplicación desarrollada para el manejo de robots Moway.

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Perdedis - Pervasive Developmental Disorder

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Perdedis

Serious Game to provide a useful solution to the learning and to the pronunciation of common words for kids or teenagers with an autism spectrum. This solution is intended to be compatible with the techniques and treatments used so far/up to now, until now in the improvement of the disorder.

 

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Plataforma social de ClipFlair

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Prototipo Software

Plataforma social del proyecto ClipFlair.

 

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SG4Edu - Competencias Bizkailab

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Prototipo Software

Serious Games para trabajar las competencias de resolución de problemas y espíritu emprendedor dentro de los programas de grado de la Universidad, SG4Edu (Serious Games for Education).

 

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SG4Edu - Ingeniería Bizkailab

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Prototipo Software

Serious Games para trabajar funciones lógicas para la asignatura de programación de los grados de Ingeniería, SG4Edu-PS (Programming Skills).

 

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SocialTechbook - Prototipo para libros electrónicos

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Prototipo Software

Herramienta para enriquecer el libro electrónico con interactivos, funciones sociales y laboratorios remotos.

 

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SocialTechbook - Prototipo para libros en papel

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Prototipo Software

Herramienta para enriquecer el libro en papel con interactivos, funciones sociales y laboratorios remotos.

 

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TourExp

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Prototipo Software

Aplicación web que muestra datos geolocalizados de recursos turísticos extraídos de Open Data Euskadi y los ofrece como Linked Open Data. Se trata de un ejemplo de publicación, adaptación y explotación de la información pública relativa a Euskadi para la definición de mash-ups de datos de interés para la ciudadanía, mediante la implementación de tecnologías de la Web de Datos siguiendo la estrategia de Open Government. Demo online.

 

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Trazamed

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Trazamed

Aplicación de tecnologías RFID, GPS, GPRS y WiFi en el sector de la distribución de medicamentos urgentes, de manera que exista una total trazabilidad de los medicamentos repartidos desde el momento en que los pedidos son sacados del almacén y cargados en los camiones.

 

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UrbanT

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Prototipo Software

Sistema de seguimiento y control de la seguridad en la circulación de tranvías urbanos.

 

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e-Life - System for tracking the actions taking by intellectual disabled people during the daily routine

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Prototipo Software

The main objective of e-Life project is to provide all the technological infrastructure necessary to improve the quality of life of that people who suffer intellectual disabilities and of those who assist them too. This initiative will provide services to help people with intellectual disabilities to perform daily activities independently inside and outside the home. Therefore, the aim of the project is to research, develop and implement technological tools, based on technology platforms, for people with intellectual disabilities and without absolute autonomy by promoting e-inclusion with ICT-based solutions. This initiative will provide a new typology of innovative products, creating a new business segment. It intends to create a system for tracking and monitoring the actions taken by the person with intellectual disability during the daily routine to help those people to be more independent.

 

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eJolas - Haurren Ohitura Osasungarrietarako Jolas Teknologikoa

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eJolas

eJolas (Haurren Ohitura Osasungarrietarako Jolas Teknologikoa) consists of the design and implementation of an application within the field of the serious games for Health. A game aimed at instilling healthy eating and hygiene habits to children/adolescents with DI. For the accomplishment of this project, multi-touch platforms (IPad, mainly) were used, given the good reception by people with DI towards the use of new technologies.

 

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eREMEDU

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eREMEDU

The e-Remedu project presents the development of a technology platform consisting on a hardware and a software, used to enhance and implement new rehabilitation activities for patients with spinal cord injuries. Spinal cord patients have different needs throughout their life with respect to the disease. This project covers the rehabilitation part., which, in the early stages of the disease has to be faced in the hospital and the other part must be personal.This software communicates with some sensors, which feed the system with information about the amount of time the patient is in the same position, when he or she must be changed... in order to avoid sored and injuries, which are very common in these patients.The software part will allow remote communication with the patient and the evaluation of the rehabilitation excercises performed by the patient at home by a specialist.

 

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eTIDI - Dyslexia diagnosis in reading and pre-reading stage

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eTIDI

The aim of this project is to facilitate and improve early diagnosis of this problem through playing and thus be able to provide prompt help and attention for children, with the collaboration of therapists and teachers. This platform is based on tests that are used by the experts and it makes easy the correction of the proposed exercises. Moreover, the tool stores and visualizes the important information of the results obtained by the children during the exercices.

 

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eTangram - Psychostimulation technology for elderly people on the Tangram game

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Prototipo Software

eTangram Project has been specially designed for producing a transient increase in psychomotor activity for the elderly. It is based on the Traditional Chinese game Tangram using augmented reality. It is divided into several levels that increase their complexity to exercise patient's cognitive functions.

 

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emHealth - Technological tool to support the mobility of multiple sclerosis patients

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Prototipo Software

e-Mugi Project is based on a web platform intended to promote healthy lifestyle habits in patients with multiple sclerosis. The multiple sclerosis is an illness that presents many complications for the affected person; both physical and psychosocial implications, being the last the ones that can most disrupt the patient’s psycho-emotional balance on certain occasions. In multiple sclerosis it really does not exist any medical nor rehabilitative action against such disease. It should be given the patients the clear understanding that they have to live under certain limitations, but that they must be adapted physically and psychologically to such limitations. The treatments the patients must step through: physiotherapic, medical, psychological, occupational therapy…would not return them to their previous situation, but they would help to relieve the symptoms, to delay or avoid the progress of the disease, and try their life quality to be as acceptable as possible. At the same time, the family has also to be adapted to this new situation and make them understand the great role they play in the treatment of the person.

 

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jolasTEA

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Prototipo Software

jolasTEA es fruto del trabajo conjunto de DeustoTech-Life junto con la empresa Datinet y la Asociación de Padres de Afectados de Autismo y otros Trastornos del Espectro Autista de Bizkaia APNABI. Es una a herramienta tecnológica que ofrece apoyo a expertos, psicólogos y pedagogos en el tratamiento de las personas con TEA, siguiendo criterios del DSM-V, centrándose en las áreas de afectación de este trastorno. Esta primera fase está financiada por la Diputación Foral de Bizkaia.

 

Contacto

DeustotechAvda. de las Universidades, 2448014 - Bilbao944 139 073secretaria.tech@deusto.es

 

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